Yinlin
5
Rectifier Ranged combat Jinzhou
Suggested Main Echo
Suggested Main Echo
Concerto EfficiencyResonance Skill DamageCoordinated AttackElectro DMG AmplificationResonance Liberation DMG Amplification
Outro Skill
Strategist
The incoming Resonator has their Electro Damage Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.
Stats for Lv.90
Normal Attack
Zapstring's Dance
Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro Damage. Heavy Attack Yinlin consumes STA to control "Zapstring", dealing Electro Damage. Mid-air Attack Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro Damage. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro Damage.
Resonance Skill
Magnetic Roar
Magnetic Roar The puppet "Zapstring" deals Electro Damage to the target, and puts Yinlin in Resonance Skill Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro Damage. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro Damage. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Resonance Liberation
Thundering Wrath
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro Damage.
Inherent Skill
Pain Immersion
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Inherent Skill
Deadly Focus
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Forte Circuit
Chameleon Cipher
Chameleon Cipher When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro Damage. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Sinner's Mark Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out. Punishment Mark When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro Damage. This can be triggered up to 1 time per second. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution.
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Intro Skill
Raging Storm
Command puppet "Zapstring" to attack, dealing Electro Damage in a large range.
Base stats
- HP
- 11000/ 11400Decreased by -3.51%
- ATK
- 400/ 375Increased by 6.67%
- DEF
- 1283/ 1369Decreased by -6.27%
Resonance Chain
1. Sequence Node
Morality's Crossroads
Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.
2. Sequence Node
Ensnarled by Rapport
Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.
3. Sequence Node
Unyielding Verdict
Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.
4. Sequence Node
Steadfast Conviction
When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
5. Sequence Node
Resounding Will
Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.
6. Sequence Node
Pursuit of Justice
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro Damage equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.
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