Yinlin

Yinlin

5

Void Thunder

Rectifier

Ranged combat Jinzhou

Suggested Main Echo

Concerto EfficiencyConcerto EfficiencyResonance Skill DamageResonance Skill DamageCoordinated AttackCoordinated AttackElectro DMG AmplificationElectro DMG AmplificationResonance Liberation DMG AmplificationResonance Liberation DMG Amplification
Strategist

Outro Skill

Strategist

The incoming Resonator has their Electro Damage Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.

Stats for Lv.90
Zapstring's Dance

Normal Attack

Zapstring's Dance

Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro Damage. Heavy Attack Yinlin consumes STA to control "Zapstring", dealing Electro Damage. Mid-air Attack Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro Damage. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro Damage.

Magnetic Roar

Resonance Skill

Magnetic Roar

Magnetic Roar The puppet "Zapstring" deals Electro Damage to the target, and puts Yinlin in Resonance Skill Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro Damage. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro Damage. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Thundering Wrath

Resonance Liberation

Thundering Wrath

Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro Damage.

Pain Immersion

Inherent Skill

Pain Immersion

After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

Deadly Focus

Inherent Skill

Deadly Focus

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Chameleon Cipher

Forte Circuit

Chameleon Cipher

Chameleon Cipher When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro Damage. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Sinner's Mark Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out. Punishment Mark When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro Damage. This can be triggered up to 1 time per second. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution.

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Raging Storm

Intro Skill

Raging Storm

Command puppet "Zapstring" to attack, dealing Electro Damage in a large range.

Base stats

HP
11000/ 11400
Decreased by -3.51%
ATK
400/ 375
Increased by 6.67%
DEF
1283/ 1369
Decreased by -6.27%

Resonance Chain

Morality's Crossroads

1. Sequence Node

Morality's Crossroads

Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.

Ensnarled by Rapport

2. Sequence Node

Ensnarled by Rapport

Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.

Unyielding Verdict

3. Sequence Node

Unyielding Verdict

Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

Steadfast Conviction

4. Sequence Node

Steadfast Conviction

When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

Resounding Will

5. Sequence Node

Resounding Will

Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

Pursuit of Justice

6. Sequence Node

Pursuit of Justice

In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro Damage equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.

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