

Brant
5

Sword Close combat Troupe of Fools
Suggested Main Echo
Suggested Main Echo





Outro Skill
The Course is Set!
Amplify the incoming Resonator's Fusion Damage by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Stats for Lv.90

Normal Attack
Captain's Rhapsody
Basic Attack Perform up to 4 consecutive attacks, dealing Fusion Damage. Heavy Attack Consume STA to attack the target, dealing Fusion Damage. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion Damage. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack Perform up to 4 consecutive attacks, dealing Fusion Damage. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion Damage. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion Damage.

Resonance Skill
Anchors Aweigh!
Brant launches himself into the air and blasts all targets in an area, dealing Fusion Damage. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion Damage, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

Resonance Liberation
To the Horizon
Deal Fusion Damage to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air. Aflame The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Inherent Skill
Voyager's Blaze
Healing provided by Waves of Acclaims is increased by 20%.

Inherent Skill
Trial by Fire and Tide
Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion Damage Bonus.

Forte Circuit
Ocean Odyssey
Theatrical Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion Damage, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off. Bravo Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target.
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Intro Skill
Applaud for Me!
Attack the target, dealing Fusion Damage, and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.
Base stats
- HP
- 11675/ 11400Increased by 2.41%
- ATK
- 375/ 375Increased by 0.00%
- DEF
- 1308/ 1369Decreased by -4.45%
Resonance Chain

1. Sequence Node
By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

2. Sequence Node
For Smiles and Cheers
Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion Damage equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.

3. Sequence Node
Through Storms I Sail
The DMG Multiplier of Returned from Ashes is increased by 42%.

4. Sequence Node
To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

5. Sequence Node
All the World's an Actor's Stage
Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

6. Sequence Node
All the World's a Captain's Carnevale
Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion Damage equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.
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